Friday, 17 October 2014

Battleship experiment

Today in Rob's lecture we spoke about the book "I have no words, I must design" by Gred Costikyan and we spoke about emotions and changing the game battleship to those emotion.

My idea was to add to the battleship rules by when you sink a ship the player must say a direction of where the nears next one is, if one is the same distance over squares then you would choice which one you wanted to give up and say that direction, this would make the game faster when finding and sinking a ship and take a way an impatient part of play.

This could also be used to lead players away from a ship meaning they could trick a player to find all of them other then one which the direction given is over the whole ship, however this is a risky play due to if found is the last ship and therefore making the game end quicker.

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