Monday 16 March 2015

Pixelh8 Talk: Social media, marketing, and more!

On 16/03/15 we had a talk held by Matthew C. Applegate (better known online as "Pixelh8") and he talked about a large amounts of different industries he has worked with and different ways he has self promoted to get his music and his brand out into the world of music media, and other entertainment.

He spoke about different techniques to help get you out there such as:
  • Blogging(Hence why I'm talking about this)
  • Networking from friends
  • Sending out review copies for free (If they are free to take and not forcing a charge of a review)
  • Speaking to everyone and anyone who you work with and letting them know, Who you are? What you do? and How you are needed? (from any and everyone has skills and contacts to help learn or spread the word from)
  • Taking business cards and giving (BUT Taking is more impotent cause of the next step)
  • Emailing and questioning (Gaining more information from a direct source help you out a lot)
The list can be expanded more and more into social engineering skills and techniques but the main question I want to pose and talk about was:
"How do you contain the brand of "Pixelh8" and you with in self promotion, do you keep them both working as different brands or do you link them? Creating an echo chamber of promotion to help spread word and mouth?"

The response I got was handy and shows creativity though a network and how as an overall you can work things to help give you more views and be seen more.

Pixelh8 is a character, and so you have to set them apart to keep them contained (*On a side note this helps promote as really you have more brands and really can be seen from two sides now*) but using a character has to act in a certain way

(This is not a direct quote but is my understanding side of the conversation)

But this can be applied to every and all forms of media, and game design can really be out of the box when it comes to gamification; Meaning so much more can be done to make everything more entertaining with a form of media mashing.

Your ideas are your value, if a companies want your ideas then it has value and it should be first valued by yourself if you want to give this idea up, or work on it for yourself.

Remember you are the Self, and people want you not as a person, but as a construct of an asset to their list.

Saturday 14 March 2015

David Parlett and race games

David Parlett creator of hare and tortoise board game held a workshop lesson recently and made us think about a large form of race game, and it got me thinking in different ways much like how Popcap have game use a chaining mechanic to contently give rewards could a race game do the same thing whilst giving players behind a feel they still have a chance of winning the game.

I drove into 3 other questions from the workshop lesson are race games still needed in a way we know them today?
Are players fully in control of a race game?
and finally, Is it possible to have a fully supported three player game with the game revolving three player all having to race each other and the mechanic be balanced for all players whilst having a variation on each play from who plays as what part in the game.

I will attempt at answering the questions above during the studies and as I gain more information.

I made a video based on the workshop for my own personal youtube series that can be found here