Thursday 27 November 2014

Escape Senet: Co-op or die edition

Today we looked at Games Britannia part 2 and how the industrial era change games for politics, and money making style of game like buy squares on a board or moving around the board not as a race but as a positive feedback loop.

However instead of playing one of the industrial games we then looked at a game called escape Senet, in which the game adds another element, a player as the monster as they race to eat up the other 2 players.

The game makes player co-operation as the player can stack and team up with the other player to move along the place and abandon pieces (Which is only handy if the monster next turn as you can abandon a player into the line of attack meaning they have one less piece to get to the end and making your chances higher of winning however you also need to make sure it's a number less then a set amount eaten otherwise the monster wins making the game balanced more dynamic to the players cooperation and if they are willing to draw, rush for it, or attempt to block each other whilst a monster chases them down).

Early on in the game it seems to be a thing of picking if you would co-operate with the other player or be against them as the game really moved faster with team work, and players "piggy backing" on other players moves to get everyone moving.

The game people seemed to give the though that the monster was too over-powered or when playing impossible to win.
This changes depending on the players and how they co-operate or block each other for the monster to catch up.

This dynamic may not have been what was intended however it a good attempt and experiment with co-operational play that does not reward you for trying to beat your opponent, and by making sure you work in some way together to get a draw, rather then making the "monster" win.

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